RenderMan



This is chapter 1 in a 5 part tutorial series that provides visual effects artists with an introduction to Pixar's RenderMan for Maya.The project files are n. Renderman tutorial IntroductionIn this Introduction to Renderman tutorial series we start with the Interface in Maya. The Renderman shelf and menus.


Pixar has unveiled RenderMan 24, the next major update to the VFX and animation production renderer, during livestreams at this week’s RenderMan Art & Science Fair.

RenderMan is a complex piece of software developed by the Pixar Animation Studios which enables users to generate 2D images out of 3D scene descriptions. It can function both as a standalone tool. The Minigame Renderman events don't seem to work in Multiplayer for some reason: Bloodmachine 218052 May 2nd 2020, 1:51 PM: Omg Renerman: Chazpelo 47101 Dec 1st 2019, 4:02 PM: hope my underwear won't be dirty with brown stuff: Squib 196636 Nov 5th 2019, 7:25 PM: thank you for the awsome update FocalFlare 41955 Jun 30th 2018, 9:13 PM.

The release, which is due to ship early next year, will include several important new toolsets, including a new sylised rendering system, and Lama, a new layered material system developed at ILM.

Pixar has also confirmed that RenderMan XPU, its long-awaited new combined CPU and GPU rendering system, will form part of the release, as will a new official integration plugin for Blender.

Stylized Looks generate anything from toon shading to brush stroke effects
Beginning with the feature that has been most widely previewed already, RenderMan 24 will support Stylized Looks, a new toolset for generating non-photorealistic renders.

It is capable of effects ranging from conventional cartoon shading to hatching or brush strokes, with the hatching reacting to emulated light effects, and supports custom AOVs and display filters.

Pixar describes it as “super-customisable”, noting that work “usually done in comp” to stylise an image can now be performed directly during rendering.

However, the toolset will only be available to users of the commercial edition of the software: something Pixar attributed to the work being a partnership with third-party developer LollipopShaders.



Lama: a robust new modular system for layered materials developed at ILM
RenderMan 24 will also feature Lama, a new layered materials system developed at Industrial Light & Magic.

Pixar described it as a “much more robust layering system” than the existing PxrLayerSurface material, avoiding the need to use a single material with a “ton of parameters”.

Instead, Lama enables shading TDs to build up layered materials via a modular workflow, wiring together a series of BxDF (Bidirectional Distribution Function) nodes developed by ILM.

They include BxDFs for dielectric and conductor materials, and a Lama version of the old PxrDisney shader with support for subsurface scattering.

Lama also supports dispersion: a common request among RenderMan users.

Users can write their own custom nodes, but Pixar says that even out of the box, Lama can replicate most of the existing “monolithic” BxDFs included in the software.



New Phasor Noise, Hex Tiling and Bump Mixer patterns
RenderMan’s existing library of procedurally generated material Patterns has been rewritten to fully support OSL (Open Shading Language).

Execution is accelerated on both Intel and AMD CPUs vai the SIMD AVX-512 extensions.

New patterns available included Phasor Noise, developed at ILM during production on Star Wars: The Rise of Skywalker, and Hex Tiling, intended to blend tiled textures seamlessly.

There is also a new Bump Mixer, which replaces the old bump map handling system, and is described by ILM as meaning that users “don’t have to execute bump code three times”.



New live statistics system for TDs, support for blue noise sampling
TDs get a user-customisable new statistics system, which displays memory usage, rays traced and other key metrics in real time during render sessions.

Other changes include support for blue noise sampling for interactive renders.

The feature, also rencently introduced V-Ray 5, results in more even noise distribution in renders with small numbers of samples, generating a usable preview image more quickly.

Support for ACES and VFX Reference Platform CY2019
For pipeline integration, RenderMan 24 introduces support for the industry-standard ACES colour management system. The implementation supports lights, patterns, textures and the ‘it’ render window.

Pixar is also “aiming for” the CY2019 spec for the VFX Reference Platform, plus OpenColorIO 1.1.1 from the 2020 spec.



New CPU/GPU rendering system RenderMan XPU will ship with version 24
RenderMan 24 will also ship with RenderMan XPU, Pixar’s long-awaited heterogeneous rendering system.

First announced in 2017, XPU is intended to enable RenderMan to generate renders interchangeably on CPU, GPU or both CPU and GPU together.

The initial release will be focused on interactive rendering for look development work, but Pixar says that XPU is ultimately intended to replace RenderMan’s existing RIS architecture for final-frame rendering.

In Pixar’s demo scenes, XPU renders were up to 10x faster than RIS on one of the studio’s standard artist workstations with a 24-core Intel Xeon Platinum 8268 CPU and Nvidia Quadro RTX 6000 GPU.

However, the speed boost depends heavily on the geometric and shading complexity of the scene, and whether you are rendering using CPU, GPU or both.

On release, XPU will support most key RenderMan features, although not “exotic” geometry types like blobby surfaces, Light Path Expressions, light filters or volumetrics.

To use it, you will need to be working on Windows or Linux: XPU requires a Nvidia GPU, so it won’t support the AMD GPUs in current Macs, and initially, Pixar isn’t supporting Apple Silicon CPUs.



Integration plugins for Maya, Houdini, Katana, Mari – and now Blender
The Maya, Houdini and Katana integration plugins all get the features from core renderer, with RenderMan 24 for Houdini also extending support for Houdini’s new Solaris look development toolset.

New features due to be supported within Solaris include DeepEXR output and the Preset browser. Users will also be able to edit or switch between AOVs during render sessions.

The release will also bring an entirely new integration: an official Blender plugin, which replaces the unofficial – and not recently updated – version. We’ll provide more details in a separate story.

Renderman

Pricing and availability
RenderMan 24 is due in beta for registered users of the commercial edition in December 2020, with a full release in “Q1 2021” for Windows 10, CentOS/RHEL 7.x Linux and macOS 10.14+.

RenderMan XPU and the new Blender integration plugin will ship with version 24.

The current release, RenderMan 23.4, is is available for 64-bit Windows 8.1+, CentOS/RHEL 7.2 Linux and macOS 10.13+, with integrations for Maya 2018.3+, Houdini 17.0+, Katana 3.0+ and Mari 4.5+.

New node-locked or floating licences cost $595. There is also a free non-commercial edition of RenderMan, which can be used for tools development.


Visit the RenderMan product website
(No extra information about RenderMan 24 at time of writing)

Download the free non-commercial version of RenderMan (Registration required)

Related posts:

Tags: ACES, AMD, animation, AOV, AOVs, Apple Silicon, AVX-512, Bidirectional Distibution Function, Blender, blue noise dithering, blue noise sampling, BRDF, brush strokes, BSDF, bump map, Bump Mixer, BxDF, color management, Conductor, CPU, CPU and GPU, CY2019, DeepEXR, dielectric, dispersion, free, geometry, GPU, hatching, heterogeneous computing, Hex Tiling, Houdini, ILM, Industrial Light & Magic, integration, interactive rendering, Katana, Lama, layered materials, Light, Light Path Expression, lighting, limitations, Linux, live statistics, Lollipop Shaders, LollipopShaders, look dev, look development, macOS, macOS 10.14, Mari, Maya, modular material, new features, node-based material, non-commercial edition, non-photorealistic rendering, NPR, NVIDIA, OCIO, Open Shading Language, OpenColorIO, OSL, pattern, Patterns, Patterns library, Phasor Noise, Pixar, plugin, Preset Browser, price, primitive, production renderer, PxrDisney, PxrLayerSurface, release date, render preview, render statistics, rendering, RenderMan, RenderMan 24, RenderMan Art & Science Fair, RenderMan for Blender, Renderman for Houdini, RenderMan for Katana, RenderMan for Mari, RenderMan for Maya, RenderMan XPU, restrictions, shading, SIMD, Solaris, SSS, Stylized Looks, stylized rendering, subsurface scattering, TD, texture, texture mixing, tiled texture, toon shading, V-Ray 5, vfx, VFX Reference Platform, VFX Reference Platform 2019, visual effects, Volume, volumetric, Windows

Description


Renderman is a mysterious entity that haunts Blockland. Over the years, this entity has become increasingly intelligent.. and increasingly deadly.

Join us on Discord: https://discord.gg/s3vCQba
View on the forums: https://forum.blockland.us/index.php?topic=314260.0

See the thread on the forums for info about this update: https://forum.blockland.us/index.php?topic=314260.msg10014908#msg10014908

The Glitch Detector


This is the Glitch Detector. This tool will alert you to the presence of Render by measuring 'glitch energy'. It will notify you if dangerous levels of energy are found.

The Glitch Gun

The Glitch Gun is a one-time use item that can be used to defend against Render. Upon use, the gun will explode, taking any nearby threats with it.

Glitch Shrines


The Glitch Shrine is a brick that you can place in your builds to passively repel Render. Glitch Shrines have the appearance of a Jack-o-lantern. You can make a shrine invisible by hitting it with a wrench and unchecking 'Rendering'.

You can turn a shrine off by hitting it with the wrench and unchecking 'Raycasting' in the menu. You can also do this automatically with events.

Detector Bricks

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These are special bricks that trigger onRelay when Render is nearby. You can use these to make automated alarm systems and other things for your builds. For advanced uses, the detection level of a brick can be changed using the 'setRDetectorLevel' event.

Preferences

  • Mode - Changes Render's behavior. There are four modes to choose from: Normal (Render acts normal as always), Damage (Render drains players' health), Tag (Render kills on touch rather than on sight), and Haunt (Render is passive and does not attack.
  • Spawn Rate - Adjust this to change how often Render spawns. Setting this to 'Disabled' will turn Render off.
  • Shrine Range - This changes the area of effect for Glitch Shrines. Set this to 'Disabled' to turn shrines off entirely.
  • Shrines admin only - When enabled, only shrines placed by administrators will work.
  • Affect bricks and lights - Allows Render to flicker lights and place bricks.
  • Daytime spawning - With this enabled, Render will spawn in bright environments.
  • Disable Ambient Sounds - Checking this turns off ambient sound effects.
  • Disable lights - When checked, Render will not use lights.
  • Invincible - Turn this on to make Render invincible. When turned off, weapons can be used against Render.
  • Transform chance at spawn - The rate at which players will spawn as Render.

Slayer Support

This add-on supports Slayer mini-games. The following preferences can be changed in a Slayer mini-game:

Renderman Github

  • Invincibility - Changes whether Render is invincible or not.
  • Mode - Changes Render's mode.
  • Player Transformation Rate - How often players will spawn as Render.
  • Points for Killing Render - How many points are awarded for defeating Render with a weapon.
  • Spawn Rate - Changes Render's spawn rate.
    By default, these preferences are set to 'Use Server Preference', meaning that the server's configuration will apply as usual.

Events

RenderMan

You can configure Render's behavior in a mini-game using events! The events only work if you are the mini-game owner and they ONLY affect the mini-game. Slayer is not required for them to work.

  • MiniGame -> setRenderInvincibility
  • MiniGame -> setRenderMode
  • MiniGame -> setRenderSpawnRate

Renderman 22

v2.2 - The Holiday Cheer Update
v2.1 - The Halloween 2018 Update
v2.0.1 - Detector Brick Hotfix
v2.0 - The Halloween 2017 Update
v1.4 - Events and Interactivity
v1.3 - The Slayer Update
v1.2.1 - Mystery Update Reveal
v1.2 - The Mystery Update
v1.1 - Glitch Guns

  • Flickering Player Light (Direct download): http://blockland.us/files/Light_Flickering_Player_Light.zip
  • Flashlight: https://forum.blockland.us/index.php?topic=240727.0
  • Prepper Script: https://forum.blockland.us/index.php?topic=178185.0
  • Support_Prepper (Old): https://forum.blockland.us/index.php?topic=174563.0

By LakeYS - http://LakeYS.net